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cs276:tinkerings

the starting image:

a first sample, in which pixels are grabbed and shot out to points with z coordinates based on the “brightness” (how close the gray value of the pixel is to white) of the pixel… can rotate around the y-axis…
a second sample that allows rotation around the horizontal axis as well…
a third sample that draws lines between the points to fill things in a little bit…

cs276/tinkerings.txt · Last modified: 2008/10/04 21:07 by joshjohn