With the widespread use of mobile devices that are capable of connectivity across a range of networks it has become possible to interface applications across a series of networks. This connectivity has enriched the experience of using mobile devices greatly. That interconnection of many networks has potential for use in many applications, especially in the realm of interactive artwork. This paper discusses the process of generating an application that takes advantage of several input channels in a manner that is cross-platform compatible (mostly).
Maybe?
On its way.