Some Problems:
On the Mac in Unity click on transition and then click command and delete at the same time to get rid of animation transitions.
For animation to run, turn Animator on, Animate physics, and culling mode Based on Renderers.
Tips on how to make your mobile build SMALLER:
Tagging GameObjects:
Troubles with the Joystick (STILL UNSOLVED FOR ME):
Problems with working with 2D in Unity (kind of big issue!):
Having tons of problems giving my enemies HP
The problem is that I can only update enemy HP in an onCollisionEnter Function. However, the update is made locally and gets changed back to 2 (I set the hp to 2 in an HP global variable and try to update it when an enemy collides with a bullet) every time a new enemy gets created. So the game will have a bootleg version of enemy health (the bullets will bounce off of some of the characters – you will see when you play it). This actually adds a nice challenge to the game that will leave people frustrated and wanting to play more. :)