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Some Problems:

  • On the Mac in Unity click on transition and then click command and delete at the same time to get rid of animation transitions.
  • For animation to run, turn Animator on, Animate physics, and culling mode Based on Renderers.

Tips on how to make your mobile build SMALLER:

Tagging GameObjects:

Troubles with the Joystick (STILL UNSOLVED FOR ME):

Problems with working with 2D in Unity (kind of big issue!):

Having tons of problems giving my enemies HP

  • The problem is that I can only update enemy HP in an onCollisionEnter Function. However, the update is made locally and gets changed back to 2 (I set the hp to 2 in an HP global variable and try to update it when an enemy collides with a bullet) every time a new enemy gets created. So the game will have a bootleg version of enemy health (the bullets will bounce off of some of the characters – you will see when you play it). This actually adds a nice challenge to the game that will leave people frustrated and wanting to play more. :)
cs444swise/bug_log.txt · Last modified: 2014/05/03 12:46 by wisesm0