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cs444swise:bug_log [2014/01/19 21:37]
wisesm0 created
cs444swise:bug_log [2014/05/03 12:46] (current)
Line 1: Line 1:
 Some Problems: Some Problems:
 +  * On the Mac in Unity click on transition and then click command and delete at the same time to get rid of animation transitions.
 +  * For animation to run, turn Animator on, Animate physics, and culling mode Based on Renderers.
 +Tips on how to make your mobile build **SMALLER**:​
 +  * http://​​threads/​206644-Tips-for-making-my-apk-smaller
 +  * http://​​Documentation/​Manual/​ReducingFilesize.html
 +  * http://​​questions/​21840/​iphone-game-build-size.html
 +Tagging GameObjects:  ​
 +  * https://​​Documentation/​Components/​Tags.html
 +Troubles with the Joystick (STILL UNSOLVED FOR ME):
 +  * http://​​questions/​347379/​using-the-standard-virtual-joysticks-in-c.html
 +  * Cannot test joystick touch input on computer -- must upload it to device first 
 +  * General Solution: http://​​questions/​596763/​testing-touch-function-on-pc-instead-of-on-phone.html
 +Problems with working with 2D in Unity (kind of big issue!): ​
 +  * No Physics2D collision ignoring
 +  * Will have to revert to putting all my colliders in layers
 +  * http://​​threads/​212706-Physics2D-Ignore-Collision-between-Collider2D
 +Having tons of problems giving my enemies HP
 +  * The problem is that I can only update enemy HP in an onCollisionEnter Function. However, the update is made locally and gets changed back to 2 (I set the hp to 2 in an HP global variable and try to update it when an enemy collides with a bullet) every time a new enemy gets created. So the game will have a bootleg version of enemy health (the bullets will bounce off of some of the characters -- you will see when you play it). This actually adds a nice challenge to the game that will leave people frustrated and wanting to play more. :)
cs444swise/bug_log.1390189049.txt.gz ยท Last modified: 2014/01/19 21:37 by wisesm0