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cs444swise:bug_log [2014/02/04 14:56]
wisesm0
cs444swise:bug_log [2014/05/03 12:46] (current)
wisesm0
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   * http://​answers.unity3d.com/​questions/​21840/​iphone-game-build-size.html   * http://​answers.unity3d.com/​questions/​21840/​iphone-game-build-size.html
  
-Tagging GameObjects:​ +Tagging GameObjects: ​  
-https://​docs.unity3d.com/​Documentation/​Components/​Tags.html+  ​* ​https://​docs.unity3d.com/​Documentation/​Components/​Tags.html 
 + 
 +Troubles with the Joystick (STILL UNSOLVED FOR ME): 
 +  * http://​answers.unity3d.com/​questions/​347379/​using-the-standard-virtual-joysticks-in-c.html 
 +  * Cannot test joystick touch input on computer -- must upload it to device first  
 +  * General Solution: http://​answers.unity3d.com/​questions/​596763/​testing-touch-function-on-pc-instead-of-on-phone.html 
 + 
 +Problems with working with 2D in Unity (kind of big issue!):  
 +  * No Physics2D collision ignoring 
 +  * Will have to revert to putting all my colliders in layers 
 +  * http://​forum.unity3d.com/​threads/​212706-Physics2D-Ignore-Collision-between-Collider2D 
 + 
 +Having tons of problems giving my enemies HP 
 +  * The problem is that I can only update enemy HP in an onCollisionEnter Function. However, the update is made locally and gets changed back to 2 (I set the hp to 2 in an HP global variable and try to update it when an enemy collides with a bullet) every time a new enemy gets created. So the game will have a bootleg version of enemy health (the bullets will bounce off of some of the characters -- you will see when you play it). This actually adds a nice challenge to the game that will leave people frustrated and wanting to play more. :)
cs444swise/bug_log.1391547393.txt.gz · Last modified: 2014/02/04 14:56 by wisesm0