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research_endowment_workspace [2009/02/27 14:43]
scarl
research_endowment_workspace [2009/04/24 13:14] (current)
scarl
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 Students of art, digital media, and multimedia programming are becoming interested in mobile handheld devices as a platform for interactive media. ​ Programmable mobile devices such as the Apple iPhone can be used to host image, audio, and video applications,​ but can also be used as remote control devices. ​ A handheld device could be used to control an interactive digital art installation,​ or a presentation running on a computer connected to a projection display. ​ More importantly,​ perhaps, is the potential of using multiple devices collectively over a network for applications and experiments in communication,​ collaboration,​ interaction,​ and emergent behavior. Students of art, digital media, and multimedia programming are becoming interested in mobile handheld devices as a platform for interactive media. ​ Programmable mobile devices such as the Apple iPhone can be used to host image, audio, and video applications,​ but can also be used as remote control devices. ​ A handheld device could be used to control an interactive digital art installation,​ or a presentation running on a computer connected to a projection display. ​ More importantly,​ perhaps, is the potential of using multiple devices collectively over a network for applications and experiments in communication,​ collaboration,​ interaction,​ and emergent behavior.
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 +  Digital artists and media programmers,​ not to mention students in CS and Digital media programs, find platforms such the Apple iPhone intriquing as
 +  a way of bringing unique content and interconnected installations to the world in non-tradition formats. ​ Such users would benefit from the ability
 +  to develop applications for this platform using a non-traditional programming environment that shields the new iPhone developer from details
 +  of interacting with Cocoa, Objective-C,​ and the UIKit while providing a path for the motivated user to approach these industrial-strength
 +  frameworks and technologies.
  
 This research will explore two specific aspects of designing applications for mobile devices. ​ First, how is programming for a mobile device different from programming a desktop computer? ​ Can software design methodologies developed for creating desktop applications be used or adapted directly to creating applications for mobile devices? ​ Second, what possibilities in presentation and digital media can be realized when one or more participant can interactively control or create content from their own handheld device? ​ Related to this, how can content designers from the art and digital media world effectively create for these devices without having to become software developers? This research will explore two specific aspects of designing applications for mobile devices. ​ First, how is programming for a mobile device different from programming a desktop computer? ​ Can software design methodologies developed for creating desktop applications be used or adapted directly to creating applications for mobile devices? ​ Second, what possibilities in presentation and digital media can be realized when one or more participant can interactively control or create content from their own handheld device? ​ Related to this, how can content designers from the art and digital media world effectively create for these devices without having to become software developers?
research_endowment_workspace.txt ยท Last modified: 2009/04/24 13:14 by scarl