User Tools

Site Tools


Table of Contents

FALL '09

  • ART 231/331: Digital Art - R 2:00 - 4:30 - To bring students to a deeper understanding of information design in dynamic environments. This is achieved via discussion of contemporary theory in new media, instruction in relevant technologies and project assignments. Projects range from the technical to expressive, but are rarely just one or the other. Project examples:
    1. build a personal website
    2. create Flash animation with sound using lens or drawn imagery
    3. represent in graphical/symbolic form, a short story - no text - using Flash or Processing
    4. create an interactive installation using Flash or similar, microcontrollers, and sensors
  • ART 243: Intermedia Video - T 2:00. Develop Final Cut Pro skills. Review various approaches to film and video. Students research artists for illustrated lecture destermined by their own work. Four assignments about organization of, 1 assignment on art and documentary.
  • CS 270: Computer Organization, 11:00 MW. Components of a computing system, assembly language programming, data representation as binary numbers, microprocessor design from the gates up, memories and caches. There is support for but not necessarily time for hands-on microcontroller programming, since students would have to learn a new language. If a microcontroller unit could be added, students would be able to interface with sensors, lights, etc.
  • CS 276: Multimedia Programming and Design, 8:00 TR. Introduction to the manipulation of digital media, including images, audio, and video, by writing programs. Course introduces students to the digital representation of media, underlying data structures, and programming techniques. Students can produce simple animations, process existing audio or video clips, interactive digital art, and combinations. One student last year produced a program that plays an MP3 file and generates a visualization of the sound.
  • MUSC 111: Electronic Music, Meeting Time: T 1:30-4:00, Location: GU129, Studio in Van Ness 109. 111 will primarily focus on Reason (virtual rack softsynths/samplers) and Protools (sequencing/digital audio). Students will work on technical and creative aspects of electronic studio music production. Students will learn basics of analog, FM and granular synthesis, sampling, looping, processing and digital recording. Students could provide the following: 1. Short recordings (1-5 minutes) or sound library (multiple shorts sounds) that could be incorporated in film/video/animation, videogame, sculpture or dance; the music could be created first or composed to fit preexisting work. 2. Make recordings, preferably in studio or indoors somewhere. 3. Processing of sounds recorded or created in other classes (field recordings, physics, etc.). These may then be used to create an independent musical piece or that could feed back into the project.
  • PHYS 203: Electronics, 9:00 MWF. Introduction to DC circuits - how to measure, how to think, circuit diagrams. Introduction to AC circuits. Op amps - amplification, feedback, and oscillation. DAC/ADC. Digital logic - simple gates, flip/flops, counters. Number systems. Logarithms, graphs, and exponentials.
  • PHYS 203: Electronics (ALTERNATE). Introduction to electronics for sound systems. DC circuits for thinking. AC circuits for use. Amplifiers. LRC resonance and phase shifts. Speakers.


  • ART 261/361: Photography. Students are guided towards expressive, theoretical and historical understanding of photographic practice, and the vernacular of the lens-generated image. Only traditional wet-lab processes and large-format cameras are used. Term-length projects incorporate a series of shorter technical exercises.
  • ART 281/381: Sculpture. Develop technical skills is moldmaking, welding, woodworking, and foundry. Students make illustrated lectures on artists determined by their own work, and discuss theoretical approaches to sculpture. Four assignments - two large and two small. Assignments provide a theme and dictate materials and processes. Advanced Sculpture is structurally similar to ART 343 - student work determines continued in-depth study of processes and materials.
  • ART 343: Adv. Video. Syllabus is modelled after The Five Obstructions (film by Lars Von Trier). Students make illustrated presentations on artists determined by their own work. Continue to use Final Cut Pro; some students will work in Pd/Gem. Study advanced DVD production and sound editing. Five projects but an open syllabus - each project determines the next.
  • CS 356 Artificial Intelligence - 1:00 MW - The foundational algorithms for imbuing programs with human-like reasoning, such as game playing, logical deduction, heuristics, and planning. Could include a unit on character AI, used in video games and the like to give non-player characters and adversaries the appearance of intelligent responses. Interested students might attempt synthetic musicianship, game players, neural nets for recognizing shapes/objects/colors?
  • MUSC 260: Part-Writing, Meeting Time: TTh, 9:30-10:45, Location: GU129. 260 covers an introduction to 3 and 4 voice part writing, using chords in inversions, harmonizing a melody using diatonic chords and non-chord tones. Students compose a double period 4-part hymn style piece with a text of their choosing. Students have likely had exposure to Garage Band (introduced in 102) and Finale programs. Students could provide the following: 1. Create a short recording (1-3 minutes) using Garage Band that could serve as a soundtrack for a film/video/animation or sculpture. The music could be created first or composed to fit preexisting work, though the former would be easier. 2. Develop notational systems for newly created instruments (acoustics/physics). A computer science class could create notation software


  • PHYS Short Course: The Fast Fourier Transform (FFT). Introduction to the FFT algorithm with applications. Students learn to calculate new values and create scatter graph using Excel.
    1. 3 labs: Sources of (musical) sound, Tuning fork FFT, Interference FFT with sampling issues
    2. 4 lectures: Introduction, discussion of lab results
  • PHYS 201: Optics - Advent (even years) - Sources and characteristics of light. Reflection, refraction, thin lens equation. Two lens systems. Applications to microscopes, telescopes, binoculars, and cameras. (Optional) mathematical properties of waves, interference, diffraction, and standing waves. Simple interference and diffraction.
tasc/course_descriptions.txt · Last modified: 2009/05/29 19:51 by scarl